I had to skip taking part in episode 17 of The Council because I was pretty darn sick the week it aired, although I got to truly play producer and sit behind the scenes running the show. (I see now why Mox likes playing that role on Passionately Casual Podcast; it’s so much less pressure!)
This week, I got to rejoin my castmates and take part in a discussion about a pretty hot topic in the community: How game companies are monetizing their games on an ongoing basis -including EA’s increasingly-pervasive loot box strategy. You can find the episode here.
Tags: Anthem Australia Battlefront 2 Bioware Candy Crush Cartel Coins Cartel Market Charles Boyd China Drop Rates EA Endorphins EU F2P Facebook Free to Play Gambling Gaming Industry Government Regulation Hypercrate Hyperspace Beacon Larry Everett Loot Boxes Loot Crates Mass Effect 3 Monetization Napster Preferred Preferred Status RNG Sean Parker SWTOR